As Lead Artist on Battlestar Galactica: Deadlock, I was responsible for the majority of the base game spaceship models and textures, interior models and textures of the war room, level props such as space stations, ship yards, asteroids and planets and helped contribute to the overall design of new ships that fit between the 70s show and the modern adaptations of Battlestar Galactica.
It was a fantastic opportunity working for BlackLab Games on such a well respected property.