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Lead Artist on Battlestar Galactica: Deadlock

As Lead Artist on Battlestar Galactica: Deadlock, I was responsible for the majority of the base game spaceship models and textures, interior models and textures of the war room, level props such as space stations, ship yards, asteroids and planets and helped contribute to the overall design of new ships that fit between the 70s show and the modern adaptations of Battlestar Galactica.

It was a fantastic opportunity working for BlackLab Games on such a well respected property.

Daidalos base of operations

Daidalos base of operations

Basestars and level location props

Basestars and level location props

Battlestar and Vipers

Battlestar and Vipers

Battlestars

Battlestars

War Table

War Table

Cylon enemy units

Cylon enemy units